BALDUR'S LEGEND DIRECT PARTY TRANSFER - V4.8.8.66

TARGET FLOW
Baldur's Legend -> Character Creation / Import -> Difficulty -> NEWGAME top branch -> release cutscene/UI -> move party to DR0001 at [1047.811].
Normal SoA -> Character Creation -> Difficulty -> DRAKLEGEND=0 -> branch is skipped -> original SoA NEWGAME.BCS continues unchanged -> AR0602 stock opening.

WHY THIS VERSION
This restores the same party-safe LeaveAreaLUA pattern that previously moved the party successfully to DR0001.
AR0602.BCS is an area script and starts cutscene mode for the stock SoA opening. Baldur's Legend therefore branches before AR0602 and never relies on that area script.

FILES
UI.MENU - runtime UI. The Baldur's Legend button selects SoA internally, starts new-character creation, and only the Baldur's Legend path sets DRAKLEGEND=1 at Venture Forth. Normal SoA writes 0.
NEWGAME_PARTY_TRANSFER_BRANCH.BAF - source block to add at the TOP of the original NEWGAME script.
NEWGAME_ORIGINAL_SOA.BCS - untouched original supplied NEWGAME backup.
AR0602_ORIGINAL_REFERENCE.BCS - reference/backup only. Do NOT install it unless restoring the stock file.

IMPORTANT
Do NOT compile NEWGAME_PARTY_TRANSFER_BRANCH.BAF by itself and rename that result NEWGAME.BCS. That would replace the stock SoA script.
Use your script editor/Near Infinity to decompile the original NEWGAME.BCS, place this BAF block first, then compile the COMPLETE merged source as NEWGAME.BCS. Alternatively use WeiDU EXTEND_TOP.

WEIDU EXTEND_TOP EXAMPLE
EXTEND_TOP ~NEWGAME.BCS~ ~NEWGAME_PARTY_TRANSFER_BRANCH.BAF~

INSTALL
1. Put UI.MENU in override.
2. Merge/EXTEND_TOP the BAF branch into the original NEWGAME.BCS and install the resulting NEWGAME.BCS in override.
3. Do not replace AR0602.BCS for Baldur's Legend. Normal SoA should use the original AR0602.BCS.

The branch changes DRAKLEGEND from 1 to 2 before travel, so it cannot repeat after arrival.
